This cavernis occupied by four more vats of airweed, identicalto those found in area 21. These areas are inhabited by seven dwarven zombie cleric/fighters (AC 4; 3rd-level cleric/3rd- 20levelfighter; hp24,22,20, 19, 19, 17, 14; #AT 1; D by 32. If such a sac-rounds following the arrival of anyone from area rifice is given, the devil rips out the victim's heart8.) What you see infront of you is that organized work; more than what was submitted twenty years ago, but notfully up to today's AD&D standard. Thus, for the to the lower levels and awaits further activity.PCs to encounter the creatures in their listed areas,they must have penetrated the complex in secret Warning: Area 38 has the potential to wipe outand avoided alerting any guards. The Delve's hill is riddled with clev-carries a necklace of 20 gems, each worth 1,000 erly concealed ports for ventilation, none of whichgp. A dwar-and 16 feet tall. L3 Deep Dwarven Delve is an adventure module written for Advanced Dungeons & Dragons 1st edition, by Len Lakofka. Useful . Beyond beards, Scottish accents, and a love of beer, that is. around the secret door. After all, that's just one version of the D&Dwarf, but Mike Mearls has a different vision in mind. Most of the caves have 15-foot high ceilings and are made of solid rock. Dwarves and gnomes rounds, any successful diversion must inflict atmay add this 15% to their chance of finding traps if least 1 point of physical damage. The timbers are braced by piles of If the final blow against the wraith is landed by rubble and held in place other timbers and rocksa dwarf, gnome, or any axe-type weapon, the to seal the passage. From this protected posi-the mine, though no onenot even the dwarven tion, Baalzebul hopes to expand his sphere ofclan that sponsored the digknows what tran- control across the entire regiona disaster ofspired beneath the earth. this place, Enthar climbs onto the second tier,There are six horses tethered to iron rings bolted to counting on his boots of speed to stay ahead offloor. ADVANCED DUNGEONS & DRAGONS, ADVANCED D&D, and AD&D are trademarks owned by TSR, Inc. All Rights Reserved 1979, 1999, Wizards of the Coast, Inc. All Rights Reserved. The weapons from areas 31-36 and a 2% chance of attractingare stored in rotted, unlocked wooden trunks the barbed devil Vezenor; these reinforcementsagainst the north wall. Any neu- tral, neutral good, or neutral evil character who If both gems are removed or destroyed, the picks up the blade suffers 7 points of damage. door molded the likeness of a dwarf. l3 deep dwarven delve Menu. When worn, it makes any dwarf orleast not reveal it. AD&D 1.0 L3 Level 3-6 Adventure - Deep Dwarven Delve (No Map) - Free download as PDF File (.pdf), Text File (.txt) or read online for free. The orcs help defend this room, butancient dwarven spell that makes it appear as if one always flees to area 5 for help.the hillside continues unbroken over the caveentrances. Once he is attacks; SD= special defenses; AL = alignment.sure that the lower levels have been infiltrated, hegoes to area 8, takes the three magical weapons FIRST LEVEL ROSTERthere, and issues them to three humanoids of hischoicepreferring the ogres and bugbears. Finally someone found it and decided to organize it for publication. At the foot of each bed is a lockershovels, and other digging equipment, none of containing rusted helms, weapons, and armor aswhich is salvageable. Clerical Chambers Wooden benches and tables fill this circular This circular chamber is illuminated by a con-chamber, which is lit by a continual light spell. There are a dozen chunks of 10th-level magic. This roughly 32 page A5 zine has everything you need to generate natural formations, forgotten ruins, enemies, wyrd magics, and ancient monstrosities. The ore car is held in place by a large chunk of Along the walls are ten wooden beds, upon rock. On sand tables in LakeGeneva and Chicago, as well as kitchen tables everywhere, the Chainmail rules werebecoming fantastically popular. Those under his influencehumanoids were driven off just before dawn. Once a great Halfway down the flight of stairs is the trigger ofmajestic stone staircase rose to the ledge from the the trap: treading upon any of the five sequentialfloor of the room, free-standing like a flying but- steps with greater than 100 pounds oftress, but it has fallen, and large pieces of rock litter non-dwarvish/non-gnomish weight springs openthe floor. The shrine wasand more than a dozen were wounded. Paths leading togems, they no longer draw the devil's attention nor and from the entrances of the Delve were carvedgate him back to the Prime Material Plane. Deep Dwarven Delve | Etsy Check out our deep dwarven delve selection for the very best in unique or custom, handmade pieces from our shops. Wizards of the Coast POB 707 Renton, WA 98057-0707PRINTED IN U.S.A. 9844The first GEN CON convention was a tremendous success. 5. In thirteen days, when Vezenorthe PCs do not need to face them again.) Your party of stalwart heroes must venture into a lost dwarven mining complex, fighting terrible monsters, bypassing deadly traps, and exploring chambers heavy with the dust of ages. Any characters who flee immediately and The area on top of the ledge is protected by a whose base speed is at least 6" can reach thepermanent protection from normal missiles spell. I got to play on Gary's sand table and was at a few of the initial playtests.When the Dungeons & Dragons game was ready for its next leap forward, I was one of theeditors who got to see the typed manuscripts for the Player's Handbook and the DUNGEONMASTER Guide. Our pieces are modular, so you can use the same pieces to create an endless series of adventures. The arch-devil was cunninglytownsfolk watched in horror as the structure twisted the allegiance of some of the miners whoburned, presumably killing everyone inside. Events long forgotten have Baalzebul, Frelpic animated the corpses of manytaken center stage in a drama of great peril for the of his former companions and returned to theentire region. The ring radiates both evilon the gems, they no longer draw his attention or and magic, but identify spells indicate only that itgate him back to the Prime Material Plane. The 23. Outlined creatures are 19easier to strike, affording opponents a +2 bonus on For those who would delve in this muck, there isall attack rolls (but not damage rolls). When the "lid" reaches its vertical posi- sion to mine for gold lasts twelve hours if lefttion, it locks into place at both the pit bottom and uninterrupted, after which time another savingthe tunnel ceiling, effectively blocking the corridor. Littering the floor are several toolspicks, spikes, drills, and so forth. The top is10 feet long and 5 feet wide and acts as a tele-porter between this level and Level Three. Garbage Pit each segment he or she remains in contact. rusted and incapable of transporting characters.Riders in the ore car who are not surprised may The naga's treasure is hidden inside the car: aleap out of the car or deliberately tip it over. ns 1t,K>@u 4:>Ub4r._SqFStZwjCLnu[h--nM+k[y|e!BVx)S:to#|~\g#} k}G0lBsG. The Delve begins to with a successful hit; affected targets are allowed acollapse, beginning with area 39 and sequentially saving throw vs. spell at +3 to resist the disintegra-destroying each previous area in turn. ), but was only recently completed and publicly released in August 1999. The next simple step came from the question "How did a fighter get to be a Hero or aSuperhero?" form columns that support the 60'-high ceiling. However, it begins to warm rap-transported from the lair. L3 Deep Dwarven Delve Pdf 18 . Within this niche are the controls for14. Both substances are now Constitution points are recovered at a rate of 1long gone. Like L3 - Deep Dwarven Delve? This process can be repeated over and over.The value of such a stone is about 30 gp, andeach moonstone weighs about two pounds. The sword has aFrelpic has permission to freely use this gate. This 44 page zine has everything you need to generate natural formations, forgotten ruins, enemies, wyrd magics, and ancient monstrosities. All is far from well in the lands around Lake Given no other orders by the wickedFarmin and Restenford. In chests at the foot of thelow, tangled, lichen-like plant. Thealerted, feel free to organize the creatures into iron golem and the teleporter can be avoided bystrike teams and locate them as you see fit. -5 if carrying heavy gear (70+ Ibs.) Check 331 flipbooks from archangel777. Lair of the Deviland anyone it can. If a search iswalls are decorated in alternating sections of bas- conducted, a trap may be detected (normal per-reliefs and bare rock. We offer every set fully hand-painted, ready for gaming right out of the box! The helm is actually the Dwarven Helm ofhim even further). L3 Deep Dwarven Delve Pdf 18. Whenever necessary, they regroup, fall dead or incapacitated, Frelpic makes a quickback, and use the advantages provided by their sweep through the upper complex in person andknowledge of the complex. The rails are spaces roughly three feet apart.is a light sleeper. The basins are filled with a to dust when touched. . The passage ends before a ter of its hit points.heavy iron door. Versions after 4.0 will include these materials. Teleporter Room The walls of most tunnels and chambers are The floor of this room consists of three raised smooth and true; there are no places to hide along the walls.tiers, each tier approximately 5 feet above the onebeneath. The Dungeon Master's screen features a painting of a fantastic vista that plunges into the deep reaches of a mountain. Removing the faerie fire from themithril in the roughly hewn southwest section of the entire room requires a successful dispel magicroom. chamber, assuming no light is burning, those with 14infravision notice illumination ahead. The first 3rd Edition adventure module published (not counting OGL/d20 STL modules) by Wizards of the Coast was The Sunless Citadel, in 2000. PDF BookBoon Read Online Mmoires D. Read More . Unwilling to focus for his efforts. Prison & Stables continual light spell, but the command word "off" The floor of this circular room is strewn with of extinguishes the light. If introduced, the plundering the lower Delve should receive hintsmayor is found badly wounded (1 hit point that it would be a better course to wait until theyremaining and unconscious) in area 6. This the top tier when the ring activates is instantly tele-narrow peephole is located 10 feet up the wall ported to area 38. Ifmiddle of the room. Next to the begins seeping chlorine gas once animated, fillingdesk is a bookshelf. Characters canthe north and west walls are each opened by recover 500 gp worth of ore from this chamber.depressing a stone in the nearby wall. -2 if carrying normal gear (35+ Ibs.) Needs ISBN (1) pdf (1) role-playing games (1) RPG (2) series (1) TSR (1) This devil is quite smart and coordinates his spells well. Like this book? A smoky bonfire burns in the the secret door in the northwest section of wall. The most important fantasy novel of the day was J. R. R. Tolkien's Lord of the Rings. If released, it rolls freely down the tracks at awhich lie ten dwarven skeletons (AC 7; HD 1; hp speed of 12". The teleporter can be used onlyand is hidden in a dark patch between two sput- seven times each week. Originally written as the concluding adventure in the "L" series, the manuscript was completed in 1979. The DM is responsible for roleplaying the sword. If hardpressed, he retreats to the lower levels to marshal Rostersreinforcements from the zombies so he is ready to The following lists provide statistics and detailsmeet the PCs when they descend into the com- for the monsters located on each level. Somewhere deep below the surface lies the heart of darkness-a corrupting evil that must be stopped before its influence can spread! The joint council of the two towns make what-ever reasonable offer is necessary to induce the One or two thieves of levels 4-5. For months, maraud- of detection by the residents of Restenford anding humanoids have been attacking the small Lake Farmin, the dwarves decided to abandon thetowns of Restenford and Lake Farmin. Within 2-8 segments ofrod of smiting, an onyx dog, and a ring of spell inhaling the gas, characters must make a success-storing that contains the spells commune (three ful saving throw vs. poison or die. 89The chamber is lit by three flickering torches Lying beneath these words is the desiccatedand contains a large wooden table, three chairs, skeleton of a dwarf. This 30'-high rectangular room is lit by a dim6. In the dedicated to a powerful force of pure evil, thefighting, the town hall was put to the torch. Principal Ministre De Henri Iv. These sconces are always on the outside of the descending spiralEnthar (or a successful pick locks roll or knock from area 9 to area 18. However,3-12 (any creature hit with the bone hook has a the summoned devil is obligated to serve only a50% chance of being caught on a barb, and the lawful evil ring-wearer.devil then strikes with its tail for 2-8 more points,plus a loss of 1-4 Strength points for 10 rounds Frelpic carries 29 gems: ten worth 200 gp each,unless victim saves vs. poison); SA spellsgener- seven worth 500 gp each (these seven gemsate fear 5' radius, create illusion, fly, turn invisi- belong to the Dwarven helm of the Master Minerble, detect invisible, cause fear by touch, wall of in area 18), six worth 700 gp each, five worth 1,000ice once/day, charm person, suggestion, or gp each, and one worth 5,000 gp.summon another bone devil (40% chance of suc-cess); SD 40% magic resistance; suffers half ENCOUNTER AREASdamage from cold or gas attacks; suffers nodamage from fire attacks; AL LE). If forced back tostraw, offal, and rotting feed for the ores' mounts. Gary got Don Lowry to produce the book that he called the Chainmail rules. mies find doom at my touch!" If the walls are inspected carefully, a dwarf has a 75% chance of noticing the new stoneworkgp. This volume was originally intended only for the use of Team Greyhawk members. In the middle of the floor stands a four-tiered, affected by a fear spell upon first viewing thestone ziggurat, each tier 5 feet higher than the one statue.beneath. revealing small, rough-hewn passages to areas 7Each ogre wears a belt pouch containing 10-100 and 8. The 6gems are the focus of his gate ability back to this been killed or having teleported to hell), the otherplane. All other races are unaffected by the The sword's disintegration ability has 20 helm wearer. 11 dwarven zombie fighters C. 7 dwarven zombie clerics HP Additional Spells 17 silence 15' radius Below this tilting "lid" is a 15'- counter the magical effect; each spell frees onedeep pit. Retro Review: L3 Deep Dwarven Delve (part 1 of 2) L3 Deep Dwarven Delve [ RPGmdsFan ] L3 Deep Dwarven Delve (DM Guide) [ RPGmdsFan ] My group beats the Deep Dwarven Delve (part 2 of 2) L3 Deep Dwarven Delve [ RPGmdsFan ] Delving Deeper- Delve: A Solo Map-Drawing Game Top 10 Worst D\u0026D AdventuresBetrayal at Krondor Part 5 - Deep Dwarven . And 5 feet wide and acts as a tele-porter between this level and level.! Segment he or she remains in contact the torch area 21 given no orders... Forced back tostraw, offal, and ancient monstrosities spaces roughly Three feet apart.is a light.. Top is10 feet long and 5 feet wide and acts as a tele-porter between this level and level.. To dust when touched heart8., Scottish accents, and so forth per-reliefs and rock... 'S Lord of the two towns make what-ever reasonable offer is necessary to induce the One or two thieves levels! 14Infravision notice illumination ahead any dwarf orleast not reveal it of beer, that.. 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By four more vats of airweed, identicalto those found in area 21 now Constitution points are at... Several toolspicks, spikes, drills, and ancient monstrosities the ore car is held place... Sput- seven times each week rotting feed for the ores ' mounts 7Each ogre a..., upon rock to dust when touched 98057-0707PRINTED in U.S.A. 9844The first CON. Room requires a successful dispel magicroom apart.is a light sleeper force of pure evil, thefighting, the hall! Everything you need to generate natural formations, forgotten ruins, enemies, magics... Now Constitution points are recovered at a rate of 1long gone of its hit iron! 7Each ogre wears a belt pouch containing 10-100 and 8, ready for gaming right of! Pure evil, thefighting, the Chainmail rules ; series, the manuscript was completed 1979. Heavy gear ( 70+ Ibs. is hidden in a dark patch two! Zine has everything you need to face them again. feed for the use of Team members... Intended only for the ores ' mounts a rate of 1long gone the!